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Last Shelter Hopeness Lab: All Hero Reconstruction Skills

All the hero reconstruction skills from the hopeness lab

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Sup Team KBA, with the Hopeness Lab in Last Shelter official available in our state to enhance or ‘reconstruct’ heroes with greater strength and abilities, you’ll find an updated complete list of reconstruction abilities for special, gold, epic and common abilities. For everything there is to understand about the Hopeness Lab in Last Shelter, be sure to check out my Hopeness Lab guides down below (coming soon).

I’ve sourced this from various updates of alliance buddies in state 847, H1E alliance fam, any shared reconstructions I’ve come across and of course my very own hero reconstructions to fill in the blanks, but there may be more. Feel free to leave a comment below for any abilities you know so I can make this an excellent reference for players of all kinds to see where reconstructed abilities stack up against the list, my personal thoughts and rankings for each.

LAST SHELTER ADVANCED
EDEN CONFLICT WONDERS
HOPENESS LAB: ALL RECONSTRUCTION SKILLS
HOPENESS LAB: BEST ABILITIES FOR EVERY HERO
BEST WAYS TO GET WARBADGES
CUTTING EDGE WARBADGE COST GUIDE
BANEBLADE SUPER ENERGY CORES GUIDE
HEROES: BEST FORMATIONS RANKED
APC COUNTERS: DEATH RIDER / DAWN / SCORPION
HOW TO GET STRONG PART 1 (F2P GUIDE)

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special abilities

These are unique special abilities that add extra skill functions to your hero outside of their standard skillset. Add some healing to non-healers, extra attack rounds, increase skill trigger chance and more. You can get a max of one special abilities per hero with the same quality type as the rest of the skills (gold, epic, rare, common). You are far, far, far likelier to get a special ability through advanced mode reconstruction with decaying energy than you are normal mode.

BLUE healing
RED damage / damage effect
GREEN support

REAPER’S SCYTHE (MAX 100%)
Following every basic attack made by hero’s squad, the enemy squad with lowest troop power takes % more damage

SURPRISE ATTACK (MAX +25%)
Hero’s squad deals +% damage to enemy squads in silent, disarmed, suppressed or confused mode

GREED (MAX +20%)
when hero’s squad deals damage, restore troops equal 20% damage dealt

AUTO STRIKE
Each round, hero’s squad deals % damage to a random enemy squad

DEFENSIVE ATTACK (MAX 10%)
When in the front row, hero squad takes % less damage, when in back row deals % more damage

DISTANCE STRIKE (MAX 5%)
Each time the hero’s squad moves 1 unit farther from the enemy’s squad, deals +% more damage

LUCKY-II (MAX 10%)
Hero’s second skill (combat and pursuit skills only) +% trigger chance

LUCKY-V (MAX 10%)
Hero’s fifth skill (combat and pursuit skills only) +% trigger chance

LUCKY-VIII (MAX 10%)
Hero’s eigth skill (combat and pursuit skills only) +% trigger chance

INSIGHT
When the hero’s squad takes the control effect, there is a 25% chance to be immune. Effective for 2 times max in each battle.

FIGHT ON
TBC

TEMPORARY PREPAREDNESS (MAX 50%)
When hero’s squad acts, 50% chance to recover certain portion of its troops (% recovery rate)

COME PREPARED (MAX 15%)
Hero’s squad gains +% evasion rate for first 2 rounds

ENHANCED COUNTERATTACK
Heroes squad damage dealt +% when triggering counterattack

ENHANCED SPLASH DAMAGE
Heroes squad damage dealt +% when triggering splash

ELITE SQUAD (MAX 10%)
Hero’s Squad offsets % of counter effect from all other troops and exercises 3% more counter effect on other troops

ENDLESS TRIAL (MAX 100%)
Each time hero’s squad takes damage, it gains + % might and resistance (stackable up to 20 layers) until the end of combat.

EFFICIENT TREATMENT
Troops receive recovery effort of the hero’s squad +%

POWER CONVERSION
Hero’s squad skill damage -%, normal attack damage +%

TACTICAL CONVERSION (MAX +25%)
Hero’s squad normal attack damage -10%, skill damage +25%

UNARMED STORM (MAX +25%)
When hero squad is in disarm state, damage dealt +%

KILLER OR MAGICIAN (MAX 30%)
Triggers once a round: hero’s squad leaches % of might and resistance from random enemy squad (non-stackable)

HOUR-GLASS
When the hero’s squad uses a skill that requires prepping, % chance to skip 1 turn of prepping, effective for 2 times max in battle

POTENTIAL UNLEASHED (MAX +100%)
When the hero’s troops fall below 50% of the original amount, gain % additional Might and Resistance

FULL OF VIGOR (MAX +75%)
When hero’s troops remain above 75% of original amount, gains +% additional might

BACK FROM DEATH’S DOOR (MAX 50%)
After a successful evasion, the hero’s squad recovers some troops (% recovery rate) lasting 2 rounds

LEADERSHIP (MAX +10,000)
Hero’s squad single army max. This increases number of troops in hero’s squad

TOXIC EROSION (MAX 15%
+% poison damage made by hero’s skills (exclusive to heroes with poison skills)

SELF-DEFENSE INSTINCT (MAX -75%)
When the hero’s squad is in disarm, suppressed, silence or confuse state, damage taken -%. Effective for 2 times max in each battle.

STRIKE COMBO (MAX 35%)
Starting from the fourth round, when hero’s squad is in action, there is a 35% chance that the number of normal attacks +1 for more than 3 times per round

RECONSTRUCTION ATTRIBUTEMAX STAT
HP+10%
DAMAGE+10%
SKILL DAMAGE+10%
GROUP RESISTANCE+15%
GROUP TACTICAL RESISTANCE+15%
GROUP MIGHT+15%
GROUP TACTICAL MIGHT+15%
TACTICAL MIGHT+30%
TACTICAL RESISTANCE+30%
SIEGE ATTACKER RESISTANCE+30%
SIEGE ATTACKER MIGHT+30%
SIEGE DEFENDER MIGHT+30%
SIEGE DEFENDER RESISTANCE+30%
FIGHTER COUNTER EFFECT-10%
SHOOTER COUNTER EFFECT-10%
VEHICLE COUNTER EFFECT-10%

attribute insights

TIPS For damage dealers, focus on the might, damage, tactical reconstructions when you get them, depending if they’re combat or normal attack damage focused heroes. For support, you can either further amplify that damage reconstruction with more, or add protection through the resistance portion. Support hero’s will be great with HP, group buffs (that affect the whole formation) .

COUNTER EFFECT these aren’t the best stat effects and are low down my preferential stat to have as it’s specific to countering the troop advantage. It can be handy in some situations but is less versatile as a useful skill in situations when not against countering troops. It’s effect is diluted when against mixed APCs while -10% isn’t substantial to make a big difference.

TACTICAL For damage dealers either tactical might or resistance are excellent pick ups to amp up hero damage skill or reduce the amount taken from enemy. Group tactical forms are excellent for the entire formation and is best when added to support heroes som damage dealers can benefit from the higher individual tactical might buff. But either one are excellent.

MIGHT / RESISTANCE while tactical will enhance the hero skill, might and resistance will enhance the troop stat to make heir basic attacks more harder hitting and in reverse take more hits too. Basic troop attack heroes will benefit from this greatly although if you aren’t able to get tactical, these are the next best to amplify normal attack damage, especially high frequency hitting combos.

SKILL DAMAGE this boosts the raw skill damage inherently which will make a big difference. It operates very similarly to tactical might but increases the base skill damage itself before any tactical buffs are added. Excellent pick up for damage dealers.

DAMAGE this is the more applicable form of damage as it will boost the base damage of troop attack and skill damage. Like the skill damage you’ll get a higher raw damage potential before the other boosts kick in and is a worthwhile stat to have, above skill damage due to it’s application.

HP the best defensive state you can have, it will boost the hero squad’s troop HP so each unit has more survivability before being killed off. Excellent defensive stat to help the hero in play for longer and works best with defensive heroes, shooters who generally have lower HP, fighters for higher tankiness and vehicles for a little more edge in longevity.

Please consider supporting my work by contributing any amount as low as $1. This helps to maintain my website costs, development, creation efforts and putting food on the table since I run everything myself. Your support is very much appreciated. Keep being awesome! Tip my PayPal Jar

HERO PROFILE